![]() ![]() That recipe also comes in handy later in the game, since there are plenty of other times you must venture into cold regions. You need a warmer tunic, which the wandering woodcutter happily supplies if you prepare his favorite dish. You gain speed every time you wiggle the control stick, and it looks weird as hell.Early in the game, as you explore the Great Plateau region, you encounter high-altitude areas you can't safely explore due to freezing temperatures. If you've done everything correctly, you'll be hovering in mid-air, and the object you smuggled into your other hand will propel you around the world. Who cares? No one! That is not until you walk over a very small ledge and hold B. Mazel, I'll let Jack Sparrow and Han Solo know. The Lift part of Bow Lift Smuggling is that instead of having a shield in your offhand, you perform a bow smuggle into a Lift Item smuggle, meaning that you're now holding a bow and something else (not your shield). ![]() ![]() Getting your shield in one hand and your bow in the other is called Bow Smuggling since you've Smuggled the bow into your offhand when it shouldn't be there. Smuggling allowed players to hold things they shouldn't be holding-maybe a two-handed barrel would be in one hand, or you'd have your shield and bow out at the same time. Bow Lift Smuggle Sliding, or BLS Sliding, depends on a previous glitch that didn't seem particularly powerful-Smuggling. If you use this on a wall such that the skew angle Link is briefly at puts his feet on the other side of the wall, Link will "clip" through the wall, as the game engine sees his feet on one side of the wall and his head on the other and puts his head over his feet automatically.īow Lift Smuggle Sliding came out just this month and could have a huge impact on Breath of the Wild speedrunning. The next time you shield surf, if you put away your shield just before it hits a surface, Link will suddenly be placed at his skew angle for a couple of frames before snapping back to his default standing angle. If you shield surf on a slope that's too steep for Link to surf on he'll instantly put away his shield, but the game will store a massive skew value. What the heck is that? Basically, when you shield surf on any surface, Breath of the Wild stores a "skew" value-the angle that Link should stand at to look cool surfing on that particular surface. Shield Skew ClippingĪlso on March 5th, gymnast86 introduced the idea of shield skew clipping. ![]()
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